Accessible in Mesh Inspector, the Invert option allows you to switch the side from which a Surface Mesh is selectable and interactable. This functionality addresses a common technical limitation in 3D rendering, where meshes are often designed to be "one-sided" for performance optimization.
In 3D environments, one-sided meshes render only their front-facing polygons, which reduces the computational load and enhances performance, especially when dealing with large or complex models. However, this also means that the reverse side of the mesh becomes non-interactable and invisible to selection tools.
The Invert feature provides a solution by flipping the side of the mesh that is interactable, allowing users to work from alternative viewing angles or interact with the "back" side of the mesh without repositioning the camera or modifying the model. This ensures greater flexibility and usability when working with large, detailed 3D meshes, particularly in scenarios where accessing different sides of the mesh is critical for analysis or editing.
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Note: Please note that inverting the mesh can lead to differences in shading. This is minor difference of purely visual nature.
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