A Surface Mesh is one of the primary Content types that can be imported into LiquidEarth. It represents 3D surfaces using a network of connected triangles or polygons, which are composed of cells (faces) and vertices (points).

Surface meshes are commonly used for terrain models, geological surfaces, and 3D scans of rock faces and outcrops. They can be textured (containing surface details) or untextured, depending on the data type and source.

Importing Surface Meshes

Surface-Mesh-Specific Features

For features specific to surface meshes, see Mesh Inspector.

Use Cases

Surface Meshes are commonly used for:

Numerous surface meshes representing a geological model (untextured) and topography (textured).

Numerous surface meshes representing a geological model (untextured) and topography (textured).

Textured surface mesh representation of a 3D outcrop scan.

Textured surface mesh representation of a 3D outcrop scan.

Untextured surface meshes and with mesh inspector open.

Untextured surface meshes and with mesh inspector open.

Surface-Mesh-Specific Considerations

To learn more about how to work with surface meshes in LiquidEarth, we recommend the following related entries:

Other related entries: