Content in LiquidEarth refers to the 3D data and elements that live inside a Space. These include both imported data types (e.g., meshes, boreholes, volumes, rasters) and interactive Object3D elements created within the app.
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Content is one of the three core building blocks in LiquidEarth, alongside Spaces and Blocks. To better understand how these elements work together, see: Getting to Know the Core Building Blocks.
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See: Surface Mesh
Surface Meshes represent 3D surfaces composed of connected triangles or polygons. Common applications include terrain models, geological layers, and outcrop scans.

Numerous surface meshes representing a geological model (untextured) and topography (textured).
See: Borehole Data
Boreholes represent vertical or inclined subsurface profiles used in geology, mining, and hydrogeology.

Boreholes displayed with interpolated diameter.
See: Volumes (Volumetric / Voxel-Grid Data)
Volumes represent voxel-based 3D datasets, where each cell (voxel) holds a value such as grade, resistivity, or porosity. This content type is widely used in resource estimation, geophysical interpretation, and subsurface modeling.

Volume slices visualized together with a threshold-filtered and transparently rendered volume.
See: Raster Data
Raster Data represents gridded datasets such as satellite imagery, scanned geological maps, or geophysical data. Each pixel in the raster holds a specific value, making it ideal for overlaying spatial information in 3D.