๐Ÿ”น Content: Your Data & 3D Elements

Content in LiquidEarth refers to the 3D data and elements that live inside a Space. These include both imported data types (e.g., meshes, boreholes, volumes, rasters) and interactive Object3D elements created within the app.

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Content is one of the three core building blocks in LiquidEarth, alongside Spaces and Blocks. To better understand how these elements work together, see: Getting to Know the Core Building Blocks.

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๐Ÿ—ƒ๏ธ Content Types

Surface Meshes

See: Surface Mesh

Surface Meshes represent 3D surfaces composed of connected triangles or polygons. Common applications include terrain models, geological layers, and outcrop scans.

Numerous surface meshes representing a geological model (untextured) and topography (textured).

Numerous surface meshes representing a geological model (untextured) and topography (textured).

Boreholes (Drillholes)

See: Drillhole Data

Boreholes (also referred to as drillholes or wells) represent vertical or inclined subsurface profiles used in geology, mining, and hydrogeology.

Drillholes displayed with interpolated diameter.

Drillholes displayed with interpolated diameter.

Volumes

See: Volumes (Volumetric / Voxel-Grid Data)

Volumes represent voxel-based 3D datasets, where each cell (voxel) holds a value such as grade, resistivity, or porosity. This content type is widely used in resource estimation, geophysical interpretation, and subsurface modeling.

Volume slices visualized together with a threshold-filtered and transparently rendered volume.

Volume slices visualized together with a threshold-filtered and transparently rendered volume.

Raster Data

See: Raster Data

Raster Data represents gridded datasets such as satellite imagery, scanned geological maps, or geophysical data. Each pixel in the raster holds a specific value, making it ideal for overlaying spatial information in 3D.

A geophysical raster projected onto underlying geological model surfaces.

A geophysical raster projected onto underlying geological model surfaces.

Object3D Elements

See: Object3D

Object3D elements are 3D shapes that you can place anywhere in your space. They are commonly used for visual storytelling, spatial markers, or as flexible containers for annotation and tool blocks. Object3D elements are standalone content items that can serve as parents for blocks such as notes, callouts, or views.

Cube, pyramid, and sphere as Object3D elements.

Cube, pyramid, and sphere as Object3D elements.


๐Ÿ“ Content Grouping (Explorer)

Each content element is organized inside a Group. Groups are automatically created during import and are based on the source file โ€” whether it contains one or many individual elements. These groups appear in the Explorer and help you organize content, but they do not appear in the 3D view and cannot contain Blocks.


๐Ÿ–ฑ๏ธ Content Selection

Content elements are selectable either through the Explorer or directly in the 3D Workspace. Selected content is outlined with a distinct color (e.g., yellow in the default theme), which also appears in the breadcrumb trail.


๐Ÿ”ง Content & Blocks