In LiquidEarth, a Space is the foundational container for your project’s data, annotations, and settings. Think of it as a 3D project file — everything you import, create, or edit lives inside a space.
Before you can upload or create content, you’ll always need to either create a new space or load an existing one. A space defines the context in which content is organized, visualized, and shared.
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💡Spaces are one of the three core building blocks in LiquidEarth, alongside Content
and Blocks. To learn more about how these elements relate, see: Getting to Know the Core Building Blocks
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It’s important to distinguish between the 3D Workspace and a Space:
Concept | Description |
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3D Workspace | Your interactive environment where data is displayed and explored. Multiple spaces can be loaded here (as of now, one at a time). |
Space | A project-specific container that holds your content, annotations, and settings. It is what you load into the 3D workspace. |
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Coming Soon: A future update will introduce nested spaces (subspaces) — allowing you to organize complex projects across different scales or scopes within a unified structure.
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In the 3D Workspace, an active space is visualized by:
A newly created empty space is displayed in the 3D workspace (with axis labeling and gridlines activated).
Spaces are stored in the cloud or on a connected server, allowing you to access them from different devices or share them with others. You can also set spaces to be available offline (store them locally on your device).
For key controls accessible via the inspector, see: Space Inspector. We also recommend working through the Getting Started section of this documentation. You can start here: Getting Started with LiquidEarth and for example skip ahead to Load an Existing (Project) Space.
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