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What is a Space? In LiquidEarth, a Space is the main container for your project’s data and annotations. It organizes all related content - such as meshes, volumes, drillholes, and blocks - within a defined 3D extent and can be shared and collaboratively explored in real time.

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How to Load an Existing (Project) Space

To load an existing Space, follow these steps:

  1. Open the Explorer on the left side of the interface.
  2. Choose a space from the provided list (spaces you have access to).
  3. Click on the Load button which is shown when hovering the cursor over the target space. Alternatively, select the space use the Load Space button located in the Inspector or the Inspector Quickbar (both located on the right side). The loading progress will be indicated by the loading bar below the Activity Feed, and a corresponding message will appear in the log.

You can load a space directly from the explorer.

You can load a space directly from the explorer.

A space selected in the explorer can also be loaded using the inspector.

A space selected in the explorer can also be loaded using the inspector.

After loading, the space will appear in your 3D Workspace ready for interaction. In the Explorer, it will be color-highlighted and checkmarks will indicate that the space data has been locally loaded.

To unload the space from your 3D Workspace, select it, and use the Unload Space function. This will now be accessible both via the explorer and the inspector (analogous to the Load button). This action will remove it locally only, leaving the remote version of the project unaffected (it will continue to be listed in the Explorer).

<aside> ℹ️ Tip: If a space has been loaded previously or is available offline (i.e., downloaded onto your device), it will load faster due to caching.

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A locally loaded space is highlighted (here: yellow color) in the explorer. That its data is locally loaded is furthermore confirmed by green checkmarks.

A locally loaded space is highlighted (here: yellow color) in the explorer. That its data is locally loaded is furthermore confirmed by green checkmarks.


Next Step: User Camera & 3D Navigation, Visualization & Basic Interactions, or skip ahead to Create a New (Project) Space

Previous Step: Main GUI Elements, Getting to Know the Core Building Blocks

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