Volumes, also referred to as volumetric data or voxel grids, represent 3D spatial datasets structured as a grid of volumetric cells (voxels). Each voxel contains a data value, such as geological properties, geophysical measurements, or simulation results, making this data type essential for subsurface modeling, resource estimation, and scientific visualization.
For features specific to volumes, please see the Volume Inspector. These include various 3D visualization controls, such as threshold-based data filtering, different rendering modes, and volume slicing in X, Y, and Z directions.
Volumetric data is widely used for:
Point-based rendering of a volume.
Trilinear rendering of a volume.
Example of two active volume slices along the X and Y axes, with the Z-slice inactive. The 3D volume representation is hidden using “Invert Threshold” on a threshold covering the full data range.
Close up of a threshold-filtered volumes visualized using a transparent colormap that allow for a better comparison with volume slices.
To learn more about how to work with volumes in LiquidEarth, we recommend the following related entries:
Other related entries: